Hackathon · 2022
Rules & Regulations
- 1
You must treat all team members, competitors, judges, coaches, volunteers, etc., with respect and courtesy.
- 2
The team size can be 2-4 people.
- 3
The final prize money is to be shared between all team members.
- 4
Teams should be made up exclusively of students or people who are not organizers, volunteers, judges, sponsors, or any other privileged position at the event.
- 5
All team members should be present at the event. Leaving the venue for some time to hack elsewhere is fine.
- 6
Teams can, of course, gain advice and support from organizers, volunteers, sponsors, and others.
- 7
Most of the work on a project should be done during the hackathon.
- 8
Teams can use an idea they had before the event.
- 9
Teams can work on ideas that have already been done. Hacks do not have to be “innovative.” If somebody wants to work on a common vision, they should be allowed to do so and be judged on their hack's quality.
- 10
Teams can use libraries, frameworks, or open-source code in their projects. Working on a project before the event and open-sourcing it for the sole purpose of using the code during the event is against the spirit of the rules and is not allowed.
- 11
For designing User Interfaces, teams must use NativeBase as the sole third-party UI Component Library.
- 12
Teams must stop hacking once the time is up. Debugging and minor fixes are permitted post-deadline, but significant changes or feature additions are prohibited.
- 13
Teams can be disqualified at organizer discretion for rule violations, code of conduct breaches, or unsporting behavior.
- 14
We are strictly against plagiarism; any occurrence of such a case will result in the disqualification of the involved team.